purgatory EDIT is a user-generated montage-based VR experience and cinematic installation. By critiquing the methods of depiction and the existing glorification of violence in popular culture, its metanarratives open the floodgates of abject knowledge(s) and distil the representation of overlooked bodies, data, networks, and ecologies.

Inspiration

In the film, Dr Brodsky of the Ludovico medical facility forces Alex to watch violent images for extended periods of time as his eyes are held open with specula. He is pumped with nausea-, paralysis- and fear-inducing drugs at the same time, with the objective being the development of a nauseous association when experiencing or thinking about violence, causing an aversion.

The Ludovico technique is the project's point of departure — not as a method to reproduce, but as a question about what sustained exposure to depicted violence does to the person watching, and who decides that it should.

The Doomscroll Archive

The Doomscroll Archive currently holds more than 30,000 published clips, excerpted from around 800 source files — close to 2,000 hours of video. The archive proliferates quickly enough that any precise description of its current state is provisional.

Material is drawn from documented recordings of actual events, or of events based on actual events. The archive is public.

Analysis research

The research strand has three parts:

  1. Creating a Violence Intensity Map.
  2. Categorising the types of violence represented in the archive.
  3. Collaborating with neuroscientists and cognitive behaviour analysts.

Each is a way of making explicit a judgement that is otherwise made silently — by an editor, by a platform, or by an algorithm.

Cyber Performance, installation mockup. Not shown: the source is a direct S3 URL, and archive media must be served through CloudFront (hard rule 3). Phase 3 moves it.

Installation

The installation occupies three spaces.

Primary space — the participant, the brain interface, and the montage they generate. Secondary space — the audience, watching both the montage and the participant. Tertiary space — the archive itself, browsable, public, and indifferent to whether anyone is performing.

Team

  • Ali Akbar Mehta

    Artist, Researcher & Archivist

  • Jernej Čuček Gerbec

    VDMX programming & Software developer

  • Palash Mukhopadhyay

    UX & Digital Product Design

  • Pruthu Parab

    Sound design and additional score

  • Anoushkaa Bhatnagar

    Arts Manager and Producer

  • Sanyam Varun

    Archive manager & Research assistant

Institutional collaborators

  • EMAP / EMARE

    European Media Art Platform

  • Werkleitz

    Residency and production

  • CAD+SR

    Critical practice and research